Hybrid Armaments

Hybrid Armaments – Small arms, artillery, missiles, and other armaments utilizing various combinations of material, energy-based, and script-based munitions. Hybrid armaments are unique for their versatility and effectiveness against targets resistant to one or more types of munitions. Common hybridizations are material/energy and material/script as these are capable of delivering the potency of a script and/or energy-based weapon against targets highly resistant against energy and/or script-based weapons only, including warded, shielded, and/or heavily armored targets.

An opponent highly skilled in anti-energy/script-based combat can and will pose a threat to units unable to overcome these defenses, this advantage can potentially be negated with the application of materialhybrid munitions.

Material-hybrid munitions additionally provide a means of delivering a payload that might otherwise be outside the effective capacity of standard munitions. An example of this is the effectiveness of elemental-based attacks against heavily fortified structures such as walls and fortified ships which are generally weak against siege-munitions such as cannons and artillery shells—when used in combination with an energy/script-based component the effectiveness of these munitions increases drastically.

Munitions may be enchanted with momentum-amplification and/or fortification adding to their penetrating capabilities, they may also be designed with power-cores which – upon impact or predetermined timing — will detonate, dealing lethal damage to opponents and/or fortified structures. in Some instances a user may wish to apply tactical scripts to munitions such as dimensional-nullification to breach barriers or areas of translocation-denial which might other-wise be out of the effective range of Standard location script-casting.